Research Nester published a report titled “5G in VR Market: Global Demand Analysis & Opportunity Outlook 2030” which delivers detailed overview of the global 5G in VR market in terms of market segmentation by offering, end user, and by region.
Further, for the in-depth analysis, the report encompasses the industry growth indicators, restraints, supply and demand risk, along with detailed discussion on current and future market trends that are associated with the growth of the market.
Access detailed report @ https://www.researchnester.com/reports/5g-in-vr-market/3441
The global 5G in VR market is expected to garner a large revenue by growing at a CAGR of ~37% throughout the forecast period, i.e., 2022 – 2030, owing to the surge in demand for high-speed internet, growing adoption of 5G network, and rising developments in virtual reality technology. Furthermore, escalating hike in data demands and high adoption of mobile edge computing are also estimated to fuel the expansion of market in the coming years.
The market is segmented by offering and end user. On the basis of end user, the consumer segment is anticipated to grab the largest share during the forecast period accounting to the growing adoption of VR technologies in training, gaming, entertainment and education sectors. Additionally, by offering, the software segment is projected to acquire the largest share in the coming years ascribing to the fact that synchronizing and combining real world and user motions with a digital require a number of graphical rendering processes
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